Last Daydream
World Dossier · WD-TEST

Tiodruich

The vertical city of humming stone

The world spans twenty-nine kilometres across a solid rock volume with no surface. Gravity pulls hardest near the lowest tunnels where heavy industry sits.

A circular aperture opens on the eastern face of the highest drifting peak. The rim measures fifteen metres wide to let a cargo ship pass through.

Gate Sector
6Dimensional Station
Time Flow
30 days here for one day at Nexus
The land of Tiodruich
01

The Gate

"There is no violence in the Dimensional Station. Violent offenders will be removed."

from Customs Manual for Vertical Ports, by Shetsoten, a gate official who scans arrivals

A drone stands inside the mouth to scan for weapons before any greeting begins. A line about trade follows, different every time.

Tolls
Access costs ten credits per person and a thousand credits for every hull entering the gate.
02

Places

"Salt pans are guarded by law in Dusha where industry works."

from The Humming Account Book, by Baren, a mine foreman who records shifts in Dusha

Dusha serves as the lowest tunnel hub where heavy industry works and salt pans are guarded by law. Gayo stands on a vertical cliff in the middle zone where people shape echoes inside hollows to carry orders.

Rocho
Rocho sits near the floating markets at the top where strangers drift through cracks without asking permission.
03

Danger

"Water sources turn poisonous without warning so every town has a taster and people drink only from sealed cisterns."

from Song of the Thin Seam, by Yaziba, a poet who watches cracks near Rocho

The world builds sound into stone so that walls hum when touched. Trade routes curve upward to reach ports that sit near the fabric's thin edge.

Cracks
A stranger drifts through a crack in the fabric without asking permission near Rocho.
04

Peoples

  1. One of the Gema
    01

    Gema

    Broad shoulders and short limbs adapted for tunnel work
    Alignment
    Lawful people protect salt pans and obey company rules strictly.
    Economy
    They sit in the rich tier mining ore found only here in quantity.
    Governance
    A head foreman decides for them based on quotas.
    People
    Their character is stubborn as stone and they value safety over speed; they fear poison water most of all.
    Looks
    Skin shows deep lines from dust and eyes shine with oil from machinery.
  2. One of the Chaban
    02

    Chaban

    Lean frames and long limbs built for climbing vertical cliffs
    Alignment
    Neutral people balance trade demands with local survival needs daily.
    Economy
    They sit in the poor tier selling echoes inside hollows to carry orders without voice.
    Governance
    The elder council rules by echo clarity and silence.
    People
    Their character is quiet like walls and they value harmony over loud speech; they fear falling most of all.
    Looks
    Skin is pale from high air and eyes are large to see far up.
  3. One of the Nikurin
    03

    Nikurin

    Compact builds and thick hides suited for heavy industry zones
    Alignment
    Selfish people guard credits from crack visitors.
    Economy
    They sit in the middle tier trading ore found here for credits issued by kiosks.
    Governance
    A guild master decides based on credit balances held.
    People
    Their character is sharp and they value profit over tradition; they fear losing their credits most of all.
    Looks
    Skin is dark from soot and eyes are narrow to focus on account books.
Last Daydream · World Codex WD-TEST · Canon v0.1