Last Daydream
World Dossier · WD-TEST

Beshe

The market gate that moves on an uncharted schedule

Beshe is a temporary world inside a finite space that spans 32,170 km across. The space holds one landmass shaped as a regular solid with flat faces and sharp corners.

Arrivals see standing electric charge fill the air and arc toward anything left ungrounded. Clouds hold their shape for days without breaking after storms.

Type
FINITE, TEMPORARYA space that exists for a known span and will then close
Population
About 17,554 people live in outposts around the gate, sent from elsewhere to work.
Exports
Medicines grown or brewed here are the chief export and some are banned elsewhere.
Gate Sector
The world's gate opens on Dimensional Station sector 6.
Cost
Passage costs ten credits a head and a thousand a hull.
The land of Beshe
01

The Gate

"The gate moves on a schedule nobody has fully charted. We wait for the arc to settle."

from The Account Book of Lost Time, by Zerav, keeper of the Gate Sector

The gate stands inside the biggest market on the world and opens on Dimensional Station sector 6. A border drawn by an outside power splits one people in two.

Market
Nyedi is the biggest market on the world and hosts the gate to the Dimensional Station.
Location
Gluidea sits near the outposts where about 17,554 workers live in clusters around the station.
Trade
Lyheawn grows medicines that serve as chief exports for the planet; some are banned elsewhere.
02

How It Works

"Machines run here but overheat within hours unless cooled by flowing water."

from The Tide of Debts, by Beishimei, scribe of the Creditors' Guild
Energy
The space is filled with standing electric charge that arcs between anything left ungrounded.
Cosmos
A bright wandering body crosses the sky once in a generation.
03

Who Holds It

Creditors collect debts from citizens and hold the most votes. A debtor cannot leave the world until a creditor clears their account.

Voting
Those who hold the most debts owed to them hold the most votes.
Exile
Anyone who strikes a worker in Gluidea loses their credit and faces exile.
04

What Breaks

The Ramak oppose the border line that cuts through their grazing lands.

Support
The Sianard support the outside power that draws the dividing line.
05

Peoples

  1. One of the Loprell
    01

    Loprell

    Gelatinous, jellyfish-like
    Alignment
    They stand neutral between warring factions.
    Economy
    Traders sell jars of glowing fluid to visitors from worlds where water is rare and expensive.
    Governance
    Elders pick the highest floating bell in the tide pool.
    People
    They shift shape to fit any container, yet keep a calm head even when storms arc above.
    Looks
    They are gelatinous and jellyfish-like with a shifting shape; they wear oilskin coats that glisten wet and carry brass lamps held steady in their bell-shaped heads.
  2. One of the Sianard
    02

    Sianard

    Short and broad, iridescent skin
    Alignment
    Sianard follow station peace rules strictly lawful.
    Economy
    Fishermen catch silver scales from the lakes and sell the shimmer to wealthy collectors abroad.
    Governance
    The family with longest unpaid interest lines holds village say.
    People
    They carry heavy stone weights to balance their short frames and keep them steady on the ground.
    Looks
    Iridescent skin covers short, broad bodies marked by whiskers under oilskin coats, with a coil of rope in hand.
  3. One of the Ramak
    03

    Ramak

    Compact and dense, black-scaled
    Alignment
    Ramak call their own greed selfish.
    Economy
    Herders raise thick-furred beasts that pull carts across the cracked earth to the gate.
    Governance
    The Ramak with heavy brow ridge gold leads the herd.
    People
    Ramak watch with gold slit pupils as dust clings to their black scales while they move forward.
    Looks
    A heavy brow ridge shadows their eyes, and they wear leather vests reinforced with polished stone.
  4. One of the Gromya
    04

    Gromya

    Saurian, lizard-like
    Alignment
    They stand as benevolent guardians of the gate.
    Economy
    Farmers brew potent medicines in clay pots and send barrels to ships waiting at the market.
    Governance
    The old frill demands quiet; the young argue trade.
    People
    Gromya wag their heavy green tails when excitement fills them with sudden energy and movement inside the room.
    Looks
    Most are saurian with green scales and a neck frill in oilskin coats, with a clay pot slung at the side.
  5. One of the Vinos
    05

    Vinos

    Small horned folk, fae
    Alignment
    Their society is chaotic and unstable.
    Economy
    Crafters sell glass toys that change color in the wet air to children from distant worlds.
    Governance
    Horned elders rotate power when storms break over craters.
    People
    Vinos with small wings hop between craters while wearing cloaks woven from spider silk and fly low.
    Looks
    They are small horned folk with horns on all and goat eyes on some, wearing oilskin coats and carrying a brass lamp.
Last Daydream · World Codex WD-TEST · Canon v0.1