Dexterity Table

Level Title Description Movement Speed (Walking / Jogging / Running / Sprinting) Benchmark Number of Attacks
-7 Horrendous Struggles with basic tasks requiring coordination, such as picking up small objects or walking without stumbling. 1 mph / Not possible / Not possible / Not possible Not applicable 0
-6 Terrible Can barely perform simple tasks involving hand-eye coordination; often drops or fumbles objects. 1.5 mph / 2 mph / Not possible / Not possible Not applicable 1
-5 Awful Has trouble maintaining balance and frequently trips; simple tasks like tying shoelaces are challenging. 2 mph / 3 mph / Not possible / Not possible Not applicable 1
-4 Poor Finds it difficult to perform tasks requiring precision; slow reactions make catching or throwing objects hard. 2.5 mph / 3.5 mph / 4.5 mph / Not possible Not applicable 1
-3 Feeble Capable of everyday tasks but struggles with activities requiring quick movements or fine motor skills. 2.8 mph / 4 mph / 5 mph / Not possible Not applicable 1
-2 Unimpressive Handles regular tasks adequately but finds it challenging to perform intricate or rapid movements. 3 mph / 4.5 mph / 5.5 mph / 6.5 mph Not applicable 1
-1 Fair Average coordination; capable of basic athletic activities but not exceptional in any aspect. 3 mph / 5 mph / 7 mph / 9 mph Not applicable 1
0 Average Comfortably performs tasks requiring coordination; can participate in sports or dance at an amateur level. 3 mph / 6 mph / 9 mph / 12 mph Basic Dodge: Gain +1 to Dodge rolls when defending against melee attacks. 1
1 Capable Slightly above-average dexterity; reacts quickly and performs well in activities requiring coordination. 3.5 mph / 7 mph / 10.5 mph / 14 mph Quick Reflexes: Add +2 to Initiative rolls in combat. 2
2 Proficient Noticeable advancement in agility; adept at tasks requiring precision and speed. 4 mph / 8 mph / 12 mph / 16 mph Rapid Movement: Gain one extra reaction to avoid AoE effects. 2
3 Vigorous Agile and quick; excels in athletic events or combat. 4.5 mph / 9 mph / 13.5 mph / 18 mph Acrobatic Combatant: Can move through difficult terrain without penalties. 3
4 Adept Performs extraordinary feats like catching fast-moving objects or dodging attacks with ease. 5 mph / 10 mph / 15 mph / 20 mph Uncanny Dodge: Automatically negate the first attack in a round once per scene. 3
5 Good Exceptional agility; stands out among athletes, capable of remarkable feats. 5.5 mph / 11 mph / 16.5 mph / 22 mph Precision Strike: Gain advantage on attacks requiring precision. 4
6 Legendary Near-superhuman reflexes; capable of dodging projectiles like arrows or bullets. 6 mph / 15 mph / 30 mph / 45 mph Blurred Motion: Gain +3 to all Dodge rolls for one scene. 4
7 Paranormal Agility on the edge of human comprehension; movements are a blur. 7 mph / 20 mph / 40 mph / 60 mph Afterimage: Attackers suffer a penalty to hit due to your speed. 5
8 Superhuman Can catch bullets, dodge lasers, and move with unbelievable precision. 8 mph / 30 mph / 60 mph / 90 mph Hyper Reflexes: Add +5 to Initiative rolls and +2 reactions per round. 5
9 Supernatural Agility rivaling mythological beings; capable of teleport-like movements. 10 mph / 50 mph / 100 mph / 150 mph Dimensional Step: Once per round, negate any melee attack by stepping through space. 6
10 Masterful Actions alter the environment; create sonic booms or slice objects with bare hands. 15 mph / 100 mph / 200 mph / 300 mph Sonic Strike: Attacks have an AoE effect due to speed. 6
11 Superlative Movements transcend physical limitations; manipulate time perception with speed. 20 mph / 200 mph / 400 mph / 600 mph Time Slip: Act twice during one round without penalties. 7
12 Supreme Speed surpasses the sound barrier; impossible to target. 25 mph / 400 mph / 800 mph / 1,200 mph Phantom Steps: Appear in multiple places, causing confusion. 8
13 Fabled Movements alter reality; traverse any terrain effortlessly. 30 mph / 700 mph / 1,400 mph / 2,100 mph Reality Shift: Manipulate physical obstacles with movement alone. 8
14 Mythic Movements change the environment; create shockwaves or distort space. 35 mph / 1,000 mph / 2,000 mph / 3,000 mph World Breaker: Movements can knock down walls or barriers effortlessly. 9
15 Primal Exists beyond normal spatial constraints; unaffected by gravity or time. 40 mph / 5,000 mph / 10,000 mph / 15,000mph Spatial Mastery: Once per scene, negate all physical attacks for a round. 10
16 Unrivaled Surpasses the speed of light; movements influence cosmic phenomena. 50 mph / 186,000 miles per second (speed of light) Light Step: Move at light speed to cross vast distances instantly. 11
17 Cosmic Movements affect the fabric of reality; can be in multiple places simultaneously. Beyond light speed Cosmic Shift: Perform actions across multiple planes of existence in one round. 12
18 Deific Agility on a divine scale; movements manipulate time and space at will. Immeasurable Temporal Mastery: Act before all other entities in every round. 13
19 Godlike Omnipresent agility; can be everywhere at once, movement not bound by any laws of physics. Infinite Omnipresence: Execute infinite actions within a single moment. 14
Note: The movement speeds reflect scaling based on average human walking speeds for Level 0. The **Benchmark** column introduces custom abilities that align with dexterity levels, while the **Number of Attacks** column scales progressively with agility.