-7 |
Horrendous |
Struggles with basic tasks requiring coordination, such as picking up small objects or walking without stumbling. |
1 mph / Not possible / Not possible / Not possible |
Not applicable |
0 |
-6 |
Terrible |
Can barely perform simple tasks involving hand-eye coordination; often drops or fumbles objects. |
1.5 mph / 2 mph / Not possible / Not possible |
Not applicable |
1 |
-5 |
Awful |
Has trouble maintaining balance and frequently trips; simple tasks like tying shoelaces are challenging. |
2 mph / 3 mph / Not possible / Not possible |
Not applicable |
1 |
-4 |
Poor |
Finds it difficult to perform tasks requiring precision; slow reactions make catching or throwing objects hard. |
2.5 mph / 3.5 mph / 4.5 mph / Not possible |
Not applicable |
1 |
-3 |
Feeble |
Capable of everyday tasks but struggles with activities requiring quick movements or fine motor skills. |
2.8 mph / 4 mph / 5 mph / Not possible |
Not applicable |
1 |
-2 |
Unimpressive |
Handles regular tasks adequately but finds it challenging to perform intricate or rapid movements. |
3 mph / 4.5 mph / 5.5 mph / 6.5 mph |
Not applicable |
1 |
-1 |
Fair |
Average coordination; capable of basic athletic activities but not exceptional in any aspect. |
3 mph / 5 mph / 7 mph / 9 mph |
Not applicable |
1 |
0 |
Average |
Comfortably performs tasks requiring coordination; can participate in sports or dance at an amateur level. |
3 mph / 6 mph / 9 mph / 12 mph |
Basic Dodge: Gain +1 to Dodge rolls when defending against melee attacks. |
1 |
1 |
Capable |
Slightly above-average dexterity; reacts quickly and performs well in activities requiring coordination. |
3.5 mph / 7 mph / 10.5 mph / 14 mph |
Quick Reflexes: Add +2 to Initiative rolls in combat. |
2 |
2 |
Proficient |
Noticeable advancement in agility; adept at tasks requiring precision and speed. |
4 mph / 8 mph / 12 mph / 16 mph |
Rapid Movement: Gain one extra reaction to avoid AoE effects. |
2 |
3 |
Vigorous |
Agile and quick; excels in athletic events or combat. |
4.5 mph / 9 mph / 13.5 mph / 18 mph |
Acrobatic Combatant: Can move through difficult terrain without penalties. |
3 |
4 |
Adept |
Performs extraordinary feats like catching fast-moving objects or dodging attacks with ease. |
5 mph / 10 mph / 15 mph / 20 mph |
Uncanny Dodge: Automatically negate the first attack in a round once per scene. |
3 |
5 |
Good |
Exceptional agility; stands out among athletes, capable of remarkable feats. |
5.5 mph / 11 mph / 16.5 mph / 22 mph |
Precision Strike: Gain advantage on attacks requiring precision. |
4 |
6 |
Legendary |
Near-superhuman reflexes; capable of dodging projectiles like arrows or bullets. |
6 mph / 15 mph / 30 mph / 45 mph |
Blurred Motion: Gain +3 to all Dodge rolls for one scene. |
4 |
7 |
Paranormal |
Agility on the edge of human comprehension; movements are a blur. |
7 mph / 20 mph / 40 mph / 60 mph |
Afterimage: Attackers suffer a penalty to hit due to your speed. |
5 |
8 |
Superhuman |
Can catch bullets, dodge lasers, and move with unbelievable precision. |
8 mph / 30 mph / 60 mph / 90 mph |
Hyper Reflexes: Add +5 to Initiative rolls and +2 reactions per round. |
5 |
9 |
Supernatural |
Agility rivaling mythological beings; capable of teleport-like movements. |
10 mph / 50 mph / 100 mph / 150 mph |
Dimensional Step: Once per round, negate any melee attack by stepping through space. |
6 |
10 |
Masterful |
Actions alter the environment; create sonic booms or slice objects with bare hands. |
15 mph / 100 mph / 200 mph / 300 mph |
Sonic Strike: Attacks have an AoE effect due to speed. |
6 |
11 |
Superlative |
Movements transcend physical limitations; manipulate time perception with speed. |
20 mph / 200 mph / 400 mph / 600 mph |
Time Slip: Act twice during one round without penalties. |
7 |
12 |
Supreme |
Speed surpasses the sound barrier; impossible to target. |
25 mph / 400 mph / 800 mph / 1,200 mph |
Phantom Steps: Appear in multiple places, causing confusion. |
8 |
13 |
Fabled |
Movements alter reality; traverse any terrain effortlessly. |
30 mph / 700 mph / 1,400 mph / 2,100 mph |
Reality Shift: Manipulate physical obstacles with movement alone. |
8 |
14 |
Mythic |
Movements change the environment; create shockwaves or distort space. |
35 mph / 1,000 mph / 2,000 mph / 3,000 mph |
World Breaker: Movements can knock down walls or barriers effortlessly. |
9 |
15 |
Primal |
Exists beyond normal spatial constraints; unaffected by gravity or time. |
40 mph / 5,000 mph / 10,000 mph / 15,000mph |
Spatial Mastery: Once per scene, negate all physical attacks for a round. |
10 |
16 |
Unrivaled |
Surpasses the speed of light; movements influence cosmic phenomena. |
50 mph / 186,000 miles per second (speed of light) |
Light Step: Move at light speed to cross vast distances instantly. |
11 |
17 |
Cosmic |
Movements affect the fabric of reality; can be in multiple places simultaneously. |
Beyond light speed |
Cosmic Shift: Perform actions across multiple planes of existence in one round. |
12 |
18 |
Deific |
Agility on a divine scale; movements manipulate time and space at will. |
Immeasurable |
Temporal Mastery: Act before all other entities in every round. |
13 |
19 |
Godlike |
Omnipresent agility; can be everywhere at once, movement not bound by any laws of physics. |
Infinite |
Omnipresence: Execute infinite actions within a single moment. |
14 |